After sketching out several designs, I created my sculptures in Sketchup and utilized its components feature to maintain symmetry of the model.Part 1
Responsibilities: Concept Development, Prototype, and Visual Design
Timeline: 14 weeks | Software: Sketchup, Slicer, Corel, and Unity
From there I exported my 3D files from Sketchup to Slicer, a program that imports 3D model files and then slices into layers that gets exported into a laser cutter as a sheet file of size and thickness of my choice. Using Corel, I set the sheet file up for laser cutting.Part 2
Fortunately, Slicer shows a tutorial on the screen for sequentially assembling the numbered parts. After building my first prototype I added two dowels, on two diagonal corners, to prevent assembly slippage. Lots of hot glue later this was the result.
My professor offered constructive critiques before giving me the go-ahead to attempt the project in Virtual Reality.Part 3
I exported my model out of Sketchup to import as an OBJ file into a Unity scene with the Steam Teleportation System already configured. Using the brush tool, I placed mountains and valleys by editing the height bitmap. Using free textures online, I added materials for grass and water effects to some of the solids in the model.Part 4
For many people trying my VR installation, my magic moment was watching them exploring the inside of the virtual space: a first-time VR user crouched on the ground to look up into the water, and another danced to see what would happen.
I realized that I wanted to create experiences that amplified the exploration aspect of VR.Final